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1) The anomaly
Author
Pub. Date
2021
Language
English
Description
"In June 2021, a senseless event upends the lives of hundreds of men and women, all passengers on a flight from Paris to New York. Among them: Blake, a respectable family man, though he works as a contract killer; Slimboy, a Nigerian pop star tired of living a lie; Joanna, a formidable lawyer whose flaws have caught up with her; and Victor Miesel, a critically acclaimed yet commercially unsuccessful writer who suddenly becomes a cult hit. All of them...
Author
Pub. Date
2012.
Language
English
Description
The interaction of man and machine can make our lives easier. But what will the world look like when algorithms control our hospitals, our roads, our culture, and our national security? It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills--and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled...
Author
Series
Pub. Date
2013.
Language
English
Description
A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits.
How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop...
Author
Series
Pub. Date
[2019]
Language
English
Description
"In the real world, it really wouldn't be a good idea to play with lava. It's not a great idea in Minecraft, either, but it's a lot safer than it would be at home! This fascinating book will show young readers ways they can experiment in Minecraft using real-world facts about the science behind these projects. They can work with lava and water to produce different kinds of stone, with gunpowder to produce fireworks (and TNT!), and with the game's...
Author
Pub. Date
[2017]
Edition
First edition.
Language
English
Description
"Futurist Richard Yonck argues that instilling emotions, the first, most basic, and most natural form of communication, into computers is the next leap in our centuries-old obsession with creating machines that replicate humans. But for every benefit this progress may bring to our lives, there is a possible pitfall. Emotion recognition could lead to advanced surveillance, and the same technology that can manipulate our feelings could become a method...
Author
Series
Pub. Date
2016.
Edition
First edition.
Language
English
Description
Introduced in 2009, Minecraft has become an enormous success with gaming kids and adults. Users love exploring and building within Minecrafts mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with redstone blocks. These blocks can be used to make exciting machines and devices in Minecrafts virtual world. With this volume, readers...
Author
Pub. Date
[2023]
Language
English
Description
"How scientists are using simulations to recreate the universe, revealing the hidden nature of reality Cosmology is a tricky science-no one can make their own stars, planets, or galaxies to test its theories. But over the last few decades a new kind of physics has emerged to fill the gap between theory and experimentation. Harnessing the power of modern supercomputers, cosmologists have built simulations that offer profound insights into the deep...
Author
Pub. Date
2016.
Language
English
Formats
Description
A fascinating exploration of how insights from computer algorithms can be applied to our everyday lives, helping to solve common decision-making problems and illuminate the workings of the human mind. All our lives are constrained by limited space and time, limits that give rise to a particular set of problems. What should we do, or leave undone, in a day or a lifetime? How much messiness should we accept? What balance of new activities and familiar...
Author
Series
Pub. Date
[2018]
Language
English
Description
Virtual reality is an immersive simulation of three-dimensional images or environments generated by a computer. Once thought to be the stuff of science fiction, virtual reality now is on the verge of widespread adoption. It has vast potential as a tool for education, job training, military exercises, and psychological therapy. Scientists and engineers are developing new ways to incorporate sensory data into virtual reality systems, enabling people...
Author
Pub. Date
2017.
Edition
First edition.
Language
English
Description
Learn how to construct machine learning and data analysis scalable for big data using H2O software, using sample data sets and several machine-learning techniques including deep learning, random forests, unsupervised learning and ensemble learning.
20) Strange exit
Author
Pub. Date
2020.
Edition
First edition.
Language
English
Description
Seventeen-year-old Lake seeks the secret heart of the computer simulation that safeguards passengers aboard a ship orbiting a post-apocalyptic Earth, on a quest that will either save or destroy them all.
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